TLDR;
Overview
My team and I designed a lyric feature for Untitled, an app for musicians to share and get feedback for their work-in-progress music. My contributions for this project include deep research into the music space, such as conducting user interviews with musicians and analyzing competitors. I also hashing out the user experience and prototyping the Playground interaction for the user to tune the lyrics to their preference.
ROLE
Product Designer
TIMELINE
10/5/2025 - 10/11/25
*One week
TEAM
Piper Yu
Justin Kim
Maya Parthasarathy
SKILLS
User research
UIUX Design
Prototyping
RESEARCH
Insights
When it comes to writing songs, nailing the lyrics is one of the most challenging pain points that artists face.

To write lyrics, many artists “punch-in": they re-record a specific section to nail the flow and develop the lyrics.
Artists are very resistant to AI. They avoid Suno, an app that allows you to create a song with a prompt.

THE SOLUTION
Integrating lyrics into Untitled
User creates a loop
The user listens to the track and decides on a specific section they want to add lyrics to. They create a loop: this part of the song plays again and again.
User records several takes
They begin “punching-in” to this part of the song. They hum, mumble, harmonize, and throw it a couple of lyrics. With each loop, a new take is captured.
User generates lyrics and edits
The user replays their recordings and selects the one with the most potential. They click the Lyrics button to generate a set of lyrics custom to their take. With this new set of lyrics, they can choose the rhyme style (end, multi, internal, and variance) that best fits their preference.
LEARNINGS
Key Takeaways






Visualize as early as possible
When we were stuck on a product decision, we found that the best solution to this was to visualize the interface. Talking about the right decision kept things in theory; visualizing the solution helped us better understand the flow and tackle new product questions.
Immerse yourself in the problem space
I knew nothing about the music space, but I was eager to find out as much as possible. It’s impossible to design the right solution if you don’t know what the users want. In a short time frame, I did everything I could to learn about music It helped inform my design decisions later on.