Play

Connecting young remote workers through physically active hobbies.

ROLE

Product Designer

TIMELINE

October 2024 - December 2024

TOOLS

Figma, Slack

SKILLS

User research

Wireframes

Prototyping

Overview

I designed an app called Play, a social fitness app that connects remote workers through active hobbies. My contributions for this project including designing the search page, the forum page, and onboarding pages. I also spearheaded our user research and created Play's design system.

Background

Since graduating college, many of my friends and I talk about how hard it is to make friends as an adult. Everyone’s moved to different cities across the U.S., as seen by my Find My app depicted on the right.

A lot of my friends work remotely, so I was curious if working remotely was a large reason as to why people felt lonely.

Target User Segment

Since young adults aged (24 to 35) make up the majority of remote workers, we decided to focus on this user segment during our user research.

Why this matters now

$154 billion

lost annually due to absenteeism + loneliness

35%

of U.S. workers are working fully from home

From our initial market research, we found that:

  • Loneliness is extremely costly for employers (Forbes).

  • Since the pandemic, the amount of remote workers in the workforce has increased (Pew Research).

  • Remote workers reported feeling lonely 98% more often than those in person and 179% more often than hybrid workers (Ringover).

From our initial market research, we found that:

  • Loneliness is extremely costly for employers (Forbes).

  • Since the pandemic, the amount of remote workers in the workforce (Pew Research).

  • Young adults aged (24 to 35) make up the majority of remote workers (Neat).

  • Remote workers reported feeling lonely 98% more often than those in person and 179% more often than hybrid workers.

From our initial market research, we found that:

  • Loneliness is extremely costly for employers (Forbes).

  • Since the pandemic, the amount of remote workers in the workforce (Pew Research).

  • Young adults aged (24 to 35) make up the majority of remote workers (Neat).

  • Remote workers reported feeling lonely 98% more often than those in person and 179% more often than hybrid workers.

The Problem

Young remote workers often struggle with loneliness due to social isolation.

Our Solution

To solve this problem, we created Play, a social fitness app that connects young remote workers to others through physically active hobbies.

To learn how I got to this solution, read my full process below :)

Research

We launched a survey across 4 platforms to learn more about what factors contributed to young remote workers feeling socially isolated and what they looked for when making friends as an adult.

I identified 3 major pain points that contributed to loneliness:

I identified 3 major pain points that contributed to loneliness:

I identified 3 major pain points that contributed to loneliness:

  1. Physical distance.

  1. Physical distance.

  1. Physical distance.

Respondents mentioned physical distance from others made them feel lonely.

  1. Few opportunities to meet new people.

  1. Few opportunities to meet new people.

  1. Few opportunities to meet new people.

Because of their lifestyle, respondents weren't seeing new people frequently.

  1. Difficulty scheduling meet ups.

  1. Difficulty scheduling meet ups.

  1. Difficulty scheduling meet ups.

53.3% of respondents said they found it difficult to coordinate time to hang out.

53.3% of respondents said they found it difficult to coordinate time to hang out.

53.3% of respondents said they found it difficult to coordinate time to hang out.

We found that 93.3% of respondents prioritized shared interests as a key factor when finding friends!

We found that 93.3% of respondents prioritized shared interests as a key factor when finding friends!

We found that 93.3% of respondents prioritized shared interests as a key factor when finding friends!

Over gender, age, and even location!

Over gender, age, and even location!

Over gender, age, and even location!

We asked ourselves…

How might we connect young remote workers to others that share similar interests?

Ideating Solutions

We brainstormed several mobile app solutions to connect remote workers to others that share similar interests as them.

1:1 Matching

1:1 Matching

1:1 Matching

Similar to dating apps but instead for users to find people based on shared interests.

Similar to dating apps but instead for users to find people based on shared interests.

B2B Service

B2B Service

B2B Service

We collaborate with companies to encourage employees to socialize more.

We collaborate with companies to encourage employees to socialize more.

We collaborate with companies to encourage employees to socialize more.

All-inclusive hobbies

All-inclusive hobbies

All-inclusive hobbies

An app with a broad range of activities for users to sign up for and meet new people.

An app with a broad range of activities for users to sign up for and meet new people.

An app with a broad range of activities for users to sign up for and meet new people.

1:1 Matching - User flow of finding a person and then searching for similar interests was more tedious than meeting people through an activity you both enjoy.

B2B Service - While designing a B2B solution would be an effective way to encourage young remote workers to socialize, we felt we didn’t have enough resources and time to interview business owners and thus could not design for them with our app.

All-inclusive hobbies - We felt that including all hobbies was too broad and was not specific enough to our target user segment, so we decided to try narrowing down the types of hobbies for better alignment with our target users’ wants and needs.

User Interviews

We conducted user interviews to learn what scope of hobbies young remote workers might be most interested in.

Feature Prioritization

Through our user interviews, we found that a majority of user interviewees enjoyed physical activity, doing things like weight lifting, pickleball, or volleyball. Thus, we decided to design a focused hobby app to connect young remote workers.

Usability Testing

We tested our initial lofi wireframes with 3 students to learn about users' experience with on our initial designs and note possible areas of improvement. I highlighted iterations on the Search and Forum pages that I designed.

Iteration #1

Iteration #2

Iteration #3

Iteration #4

How Play Works

Find an activity

Find events for physically active hobbies near you. Discover new hobbies, and even host your own events to meet new people!

Communicate with others

Connect with people by messaging people before an event begins, follow up with people after an activity, and directly message anyone in the group who attended your event!

Share your activity

Post about your activities with the link to the event, which can encourage others to come by and allow you to meet new people.

Branding & Style Guide

I designed this to create cohesion across our wireframes since we all worked on separate features. I chose the color orange to represent socialization as it exudes friendliness and cheerfulness. I chose teal as the secondary color since it complements orange well. I chose Poppins because it was childlike and playful, which reflects the essence of our app, Play.

Learnings

Design is rarely, if ever, linear in practice.

While familiar with the double diamond process in design, my team and I found that our design process was very iterative and cyclical in the sense that we’d go back and forth between research, design, and testing.

This practice teaches us how to better navigate ambiguity and prepare for real-world design projects!

There is an opportunity to learn every step of the way.

This was the first time I collaborated with international students on a team. There were definitely challenges with communication due to the language barrier.

However, I also found myself learning a lot due to the cultural differences. For example, they had a lot of experience with designing "super apps" in China, and it made me consider how culture influences design.

My team and I presenting on Demo Day!

Let's create together.

resume

Let's create together.

resume

Let's create together.

resume